Sunday, October 9, 2016

WoW Wrath of the Lich King Axe fan art - wip part 01

I'm excited to give this concept art  from Wrath of the Lich King (found on the Wow's website and I'm sorry I couldn't find the actual concept artist behind it) a try because of the cool silhouette and gems which I'm not sure how to handle but I'll do my best to get them done.

I'm going for a Diffuse only texture.


Monday, October 12, 2015

Tyson Murphy's Sword & Shield - part 1

Quite some time ago I had a try at the famous Tyson Murphy's tutorial from 3D Motive about hand painted texturing but I never finished it. So now I decided to get back at it and hand painted textures in general so I did the sword again from scratch and today I'll start working on the shield too after I'll model another weapon.
I want to model at least 1 prop every few days, meant to get a hand painted texture in Photoshop (but I want to try the same style polypaiting too in the future)




Wednesday, June 10, 2015

Knife MOD HECK

High and Low poly models in Maya, Texturing in Photoshop + nDo
2742 tris

I made a quite "clean" version of it, like if it was almost brand new. However, in the future I think I'll make some tests doing a worn version in PBR.


     



Wednesday, November 26, 2014

I hoped I would have never seen a day without you, I thought I could see you old, but no... You had to be taken away from us so soon... Goodbye mom. I'll do my best...

Monday, May 27, 2013

.44-40 Winchester wip

Among other things I'm doing the bullet for the Winchester 1873 too. I just finished the hi-poly version in maya. Here is a quick screenshot. :)

Thursday, May 23, 2013

Winchester 1873 rifle

Hello,
here I am with my last work, an old and damaged Winchester rifle model 1873 I made with maya and zbrush for the mesh and photoshop to texture it.



Sunday, March 24, 2013

Project Conscience - First trees

Hello people, here are some of the trees I worked on for Conscience the project I mentioned the other day:



I used Maya, ZBrush and Photoshop. The foliage textures are 100% done by hand using ZBrush and photoshop. A photo reference have been used only for the trunk texture.

Cheers!

Thursday, March 7, 2013

New collaboration - Project Conscience


Something awesome happened. I began a collaboration for an indie project called "Conscience".
 http://www.crydev.net/viewtopic.php?f=353&t=100069



I'll work on environments taking care of vegetation and making trees at first. I'll have to study the CryEngine and find out how to make a proper tree without any middleware.
I can't wait to start working on it!

I'll show something as soon as I'll be able to.

:)

Monday, March 4, 2013

Deus Ex Human Revolution Cryo Container

Hi, I've finally been able to play Deus Ex Human Revolution lately and in the art-book included in the Augmented Edition I've seen some awesome concept arts.
I chose some of them to make some good practice with hard surfaces and the first one is about a Cryo Container:


















It's still a wip but that's how it looks so far:



:)

Thursday, February 28, 2013

Hand painted swords WIP

Sword 1

I've always loved the stylized hand painted textures so I've put myself into it starting with color theory, digital illustration, and best of all with the guidance of a tutorial made by Tyson Murphy.
This is my first attempt ever at hand painted textures and it have been a lot of fun so far. I'm going to finish it soon hopefully and then continue with other swords and objects concepts.

Below you can see  what will be my next sword, based on a Tyson Murphy concept.

Sword 2

I hope you like them,
Cheers!

Thursday, February 21, 2013

Sci-fi console hi-poly model


A model I made studying from a tutorial to learn more about hi-poly modeling techniques in Maya.
I saved it to make some tests since I liked how it came out.

Tuesday, February 19, 2013

Lion door knocker 1





Made in Zbrush, the lion head have been made starting from a plane. This is one of my first attempts at organic modeling.

Monday, February 18, 2013

Welcome!


Hi, my name is Pierpaolo and I'm a self taught 3D artist.

I'm both interested to CGI and real time graphics but my work experience so far has lead me more to video games.
I've always loved movies and videogames. I think I was 4 when I was jumping through my neighbor's window (ground floor, don't worry lol) to play with him on his PC (I can't remember what model was it). A few years later arrived my very first computer, an Amiga 600 bought with all my savings. I waited so much for that day, I can't say how happy I was! From there began the fight between one of my favorites hobbies and my family, but that's another story.
That day, playing my first games like Populous or Toki I began to dream about how awesome it would have been to contribute to the development of something like that, creating worlds never seen before, the opportunity to communicate with something more than just words or images. Videogames have always inspired me and continue to inspire me thanks to all the art and awesome people behind them.


While my passion for videogames was developing, there was another one growing more and more. It was for special FX, thanks to a TV show I used to watch in a regional TV channel which showed me some of the magic behind movies with makeup FX, animatronics, and finally CG.
I can’t tell you how much I love it: movies like Tron (quite obvious uh? ;D) and Terminator 2, opened a whole new universe to me. I fell in love with polygons and became curious about how games and movies were made
I began dreaming about working with computers and the beauty of creating something from nothing. But... Life went on, and between good and bad choices (as for anybody), I chose a school that had nothing to do with my real passions, and complicated my life quite a bit. I don't regret making those decisions, but it became my official lesson that not believing in yourself is the biggest waste of time of all.

During my last years at school I became more and more interested in the videogame modding scene, and I began to translate video games while learning English. I made a team, translated some games, and then I got my first job in the gaming industry as a localization tester for a company that I would have never believed I could work with.
Thanks to that experience I’ve been able to do and see things that before I could only dream of. I learned a lot and met amazing people too. The job wasn’t easy. There was a lot of pressure, a large amount of work to do, and a lot of extra hours, but I must say I didn’t care at all! I mean, it was my dream job! ;D
While that experience was completed when my contract expired, thanks to that job I realized that the gaming industry was the one I wanted to be involved with. I didn't want it to be a dream anymore, but a goal. So I have been gaining experience and motivation in order to continue to work in the industry.
I chose 3D graphics to mix my two passions and I’m working to make that happen.
It's time to show what I do too, so I’ve created this blog to keep track of my work and keep my focus on being, aware that sometimes shit happens and no matter how hard life hits, there is no point in not doing whatever you possibly can to achieve whatever makes you feel good.


I think I’m done with introductions now so, thanks to whoever will stop by, good luck to me, to you and enjoy your day with a smile. :)